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18TH Annual Erindale Laurie Williamson Tyke Hockey Festival

2006 Tyke Festival Rules

2004 Pre-Novice Festival Photographs

2002 Pre-Tyke Festival Photographs

Erindale 13th Annual Pre-Tyke Festival Photographs

 

  


18TH Annual Erindale 
Laurie Williamson Tyke Hockey Festival

Download all the information here

 

 



2004 Erindale Laurie Williamson Pre-Novice Festival Pictures

The crowd!

Laurie Williamson(r) and friend

Blue

The timekeeper!

The Raffle Table!

Rink duty plus one!

The Boss (l) and his friend

A happy timekeeper (l) and his buddy!


2002 Erindale Laurie Williamson Pre-Tyke Festival Opening Ceremonies

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Opening Speeches

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Opening game participants

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On ice opening ceremonies

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2001 Erindale Pre-Tyke Festival Opening Ceremonies

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Erindale's new mascot "Winston" and two special friends

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Ron Ellis, Winston and more friends

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On ice opening ceremonies

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Erindale Tyke 2006 Festival Rules

  1. Introduction
  2. This document defines the rules of the Tyke Hockey Festival hosted by the Erindale Hockey Association. The Festival applies the Fun and Fair-play approach of the Hockey Canada Initiation Program

    The Festival adheres to the rules of the Mississauga Hockey League (MHL) and Hockey Canada, except as supplemented by the rules outlined in this document.

  3. Team Roster
  4. A team must have at least 12 skaters plus a goaltender to start a game. If a team cannot meet this requirement, a player of appropriate caliber is assigned by the Festival Chair or Chief Referee to the team for that game. Coaches cannot assign a player to their game roster who was not included in the team roster forwarded at Festival registration. A failure to adhere to this rule may result in forfeiture of the game.

    Only players who have been carded by the MHL, GTHL, or OMHA are eligible to participate in the Festival. Coaches using an uncarded player are automatically suspended from participation in the Festival and are reported to the appropriate governing body – the MHL, GTHL, or OMHA.

  5. Equal Shift Rule
  6. The coaches of all teams designate their 5 weakest players plus 2 alternate players on their team roster submitted at Festival registration. These 5 designated players represent the blue line of each team and are identified during Festival games by orange arm bands (provided) on the right arm above the elbow. The 5 blue line players are played as a unit on the first, fourth, seventh, tenth, and thirteenth shifts of every game.

    A team may play one of the two designated blue alternates on the blue line shifts only in the absence of one of the 5 blue line players.

    The blue line players must play a minimum 5 shifts during a game and a maximum of 7 shifts. All other players play a minimum of 5 shifts and a maximum of 6 shifts. Coaches are responsible for monitoring the number of shifts each player on their team receives. Coaches cannot depend on the referees or timekeepers to monitor shift counts.

    Referees and timekeepers are instructed to watch for blue line players who are not one of the 5 weakest players on a team. The Festival Chair or Chief Referee may revise a team roster if it is deemed that the five weakest players are not designated on the blue line.

    The purpose of the Equal Shift Rule is to promote fair play among the participating teams and ensure that the weakest players are given equal opportunity to play and represent their team.

     

  7. Game Timing

Festival games are three periods, each 15 minutes length. Shift changes are performed at each three minute buzzer. The clock is stopped:

  • For approximately 10 seconds between shifts.
  • For penalty calls.
  • During an injury.
  • During stoppage of play in the last three minutes of a game in which the score differential is three goals or less.

Clock stoppages are applied at the discretion of the referee.

  1. Goal Limit Per Player
  2. A maximum of one goal per player per game is counted towards the game score. The purpose of this rule is to foster games with a close score and to promote team play.

  3. Player Changes

No player substitutions can be made in the middle of a three minute shift unless:

  • A player change is required as the result of an injury.
  • In the referee’s opinion, an honest mistake has been made related to player shifts.
  1. Mercy Rule
  2. A maximum differential of five goals is displayed on the arena scoreboard.

  3. Offsides
  4. Three line offside are called. This occurs when there is a pass from a player inside the teams’ blue line to a player inside the other teams’ blue line.

    Offside is not called when a player precedes the puck carrier over the blue line.

  5. Icing
  6. Icing is not called.

  7. Penalties
  8. The duration of minor penalties is one minute. A penalty does not carry over to the next shift.

    Examples of penalties called include deliberate trips, hitting from behind, slashing, and unsportsmanlike conduct.

    Referees are instructed to remove a player from a game on a second infraction of hitting from behind. If a player slides across the ice intending to wipe out an opposing player, even if that player aims himself at the puck, a tripping penalty is called.

    In the event a five minute major penalty is assessed, the full duration of the penalty is served on the player’s next shift. The purpose of this approach is to ensure only the penalized player misses playing time.

  9. Penalty Shots

The normal Hockey Canada rules govern infractions resulting in penalty shots. Penalty shots are called for:

  • Tripping a player on a breakaway.
  • Throwing a stick at the puck or player with a scoring opportunity regardless of whether the stick makes contact with the puck or player.
  • A player other than the goaltender smothering the puck in the crease.

If a goaltender is pulled for a sixth attacker and a penalty shot infraction is called against the team with the empty net, Hockey Canada rules stipulate the automatic awarding of a goal.

  1. Pulling the Goaltender
  2. Pulling the goalie for a sixth attacker is permitted only in the final two minutes of a game. The sixth attacker is not considered to have played a shift according to the Equal Shift Rule.

  3. Equipment
  4. Teams are required to supply their own goaltending equipment including a chest protector. Notify the Festival Chair prior to arriving for the first game is this represents a problem.

    All players must wear appropriate hockey equipment including a BNQ labeled throat protector.

  5. Safety
  6. Coaches are not permitted to walk across the ice surface to get to and from the bench. Coaches must walk around the rink to the bench.

    All individuals on the player’s bench under 16 years of age must wear a helmet and protective face mask.

  7. Festival Format

The Festival consists of a three game round robin against teams in the same division, plus a fourth game against a team in an adjacent division having the same position standing. Festival points are awarded as follows:

Point factor

Points awarded

Penalty free game

1

Win a period

1

Tie a period

½

Win the game

1

Tie the game

½

No points are awarded for the Skills Olympics competition.

In the event of a tie within a division after three games, the tie is resolved by:

  1. Won-loss record against each other.
  2. Total goals for and against differential.
  3. Total goals for.
  4. Flip of a coin.
  1. Protests

There are no protests.

Decisions of the Festival Chair, the Chief Referee, and the game officials are final.